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Rokoko Studio Live

With Rokoko Studio Live you can sync the motion capture data from your Smartsuit Pro, Smartgloves and Face capture (or use them separately) and stream it directly to your custom character in Unreal Engine.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Whether you want to use motion capture for live performances or pre-visualization purposes, Rokoko’s Studio Live Plugin for Unreal has got your back. Bring your custom characters to life by livestreaming your motion data from Rokoko Studio directly inside of your project in Unreal.

Live Link and Virtual Production support

In Rokoko Studio you can sync data from your Actor or retargeted Character (or use each of them standalone) and with one click start streaming to Unreal.

Virtual Production And Studio

You can setup your unreal engine project with any absolute position tracking solution (HTC Vive Trackers) and do a drift correction of a Studio's actor locomotion with a use of Command API Tracker command.

Virtual Production and Studio Legacy

With our Virtual Production add-on, you can also start working with props and a virtual camera by using Unreal’s Live Link. HTC Vive Trackers can be used as your props and camera and StreamVR Base Stations (1.0 & 2.0) to get absolute positioning on your characters, props, and camera(s).

Time to start creating!

Live Link and Virtual Production support

기술적 세부사항

Releases for UE from 4.23 - 4.27 and also 5.x (Latest Release) are here:


  • Live animation from Studio's Actor or Studio's Character on a 3D humanoid character in UnrealEngine using a Live Link.
  • Send commands to Studio to calibrate, restart, do a drift correction, etc.

Code Modules:

  • Smartsuit (Runtime)
  • SmartsuitEditor (Editor)

Supported Development and Target Build Platforms: Win64 and Intel Mac

Example Project: In Github, here

Documentation: Github Plugin Documentation

Additional Documentation: Rokoko Unreal Plugin Support

Important/Additional Notes:

  • Studio application and the game should run in the same local network.
  • Your firewall should not block Unreal Engine or the game, so the Studio and the game can communicate.
  • The Blueprint animation library that animates the character, expects the characters to be in T-pose.
  • Characters streaming expects that the same skeletons are being used in Studio and Unreal Engine project.