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ClusterFact Games - 1월 26, 2021

Retro Debug: In Game debug tool.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Runtime debug tool RetroDebug.

RetroDebug is an in game debugging tool which support C++ and Blueprint.

Developers can easily add new debug entries to watch variables, execute functions, change variables or console variables as checkboxes or sliders.

Developers can add inspected variables to small, non-intrusive Mini Debug Window which will stay in viewport after main debug window is closed.

Debug entries are organized in clean hierarchy which makes it easy to add same type of entries under same category. Entries are automatically sorted by entry type.

RetroDebug comes with a bunch of predefined debug entries for Unreal Engine profiling which makes it easy to debug on a device where external keyboard is not available.

RetroDebug includes in game log viewer and simple command box to execute console commands.

Extensive documentation of how to use and API documentation.

기술적 세부사항


  • Easy in game inspection for any variable.
  • Modify inspected variables.
  • In game console log viewer.
  • Execute console commands.
  • Execute custom events.
  • Hierarchical menu.
  • Extensive documentation.
  • Predefined entries for unreal profiling.
  • Mini Debug widget.

Code Modules:

  •  RetroDebug, Runtime.

Number of Widget Blueprints: 11

Number of C++ Classes: 15

Documentation: RetroDebug Wiki

API Documentation: RetroDebug API

Example Project: For 4.26