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Replicated Sublevel Instances

Dynamically instantiate sublevels in multiplayer games. Great for procedurally generated worlds!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.20 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

If you've got a procedurally generated multiplayer game, this is the plugin for you. It allows you to spawn sublevel instances at runtime and have them replicated across the network to all clients.

This works by introducing a new component you can use in actors: the Sublevel component. Attach this component to a replicated actor, and it will handle replicating a dynamic level instance to all clients. You can use as many sublevel components as you like, which makes this a great plugin if your game implements procedural generation by stitching sublevels together.

NOTE: This plugin does not work with Dungeon Architect. Dungeon Architect does not replicate actors it generates, and replication is required for this plugin to work.

Supported Engine Versions

UE 4.21 - UE 5.0

This plugin is often compatible with newer engine versions. If you're using a newer version than the latest supported here, please reach out to support for assistance.

Source Code Access

If you have purchased a license to use Replicated Sublevel Instances, you may request access to the source code repository we use to develop the software by reaching out to our support team with a copy of your receipt from the marketplace. You will then be able to access the source code here: https://src.redpoint.games/redpointgames/replicated-sublevel-instances

기술적 세부사항


  • A new Sublevel component which can be used to replicate dynamic sublevels in multiplayer games.

Code Modules:

  • SublevelComponent (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Any supported Unreal Engine 4 platform

Supported Target Build Platforms: Any supported Unreal Engine 4 platform

Example Project: Website

Product Support: To access support, upload your receipt to the License Manager. You will then be able to access support on Discord.

Refund Policy: View on our website