Replay System

TareE - 4월 7, 2021

Easily record and playback replays with this plugin.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Showcase Video : Link

This plugin allows you to easily integrate an easy-to-use replay system into your project.

It has an events system that allows you to store 11 different data types as meta-data.

It simplifies the recording, playing, and listing of replays.

It has minimal impact on performance especially if it's being used on an SSD where there is virtually no impact on performance.

It can also be used to test network replication.

기술적 세부사항


  • Documented for easy setup.
  • Extensively commented blueprint nodes.
  • Fully capable of Recording, Playing, and listing saved replays. 
  • Events system with meta-data support
  • Works in the editor

Code Modules:

  • ReplaySytem(Runtime)

Number of Blueprints: 26

Number of C++ Classes:12

Network Replicated: Yes

Supported Development Platforms: Mac, Windows, Linux

Supported Target Build Platforms: Mac, Windows, Linux

Documentation: Link

Example Project: Project

Playable Demo: Demo

Discord Server: Link

Important/Additional Notes: Requires the project to be replicated to work.