Realistic Projectile Physics

William Forster - 5월 25, 2016
별 5개 중 4.14개(평점 14개)
  • 57%
  • 21%
  • 7%
  • 7%
  • 7%

Add penetration, air resistance and realistic ricochet to Unreal Engine instantly. Bullets interact with meshes differently depending on their material. Compatible with physobjects and destructible meshes. 100% Blueprint.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.11 - 4.14
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Based on my free YouTube tutorial series, the realistic projectile blueprint has been honed for ease of use and readability.

Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters.

• No limit to the number of objects a bullet will penetrate
• Scientifically accurate drag model
• Add your own real world data such as bullet mass, cross-sectional area and muzzle velocity
• Chance of penetration varies depending on impact angle, impact velocity, and material hit.
• Capable of creating slow motion replays
• Can spawn exit particle effects and decals as well as regular bullet hit effects
• Bullet trace color denotes velocity for testing purposes (or effect). Credit to youtuber Dyslexci for this concept.
• 100% blueprint

기술적 세부사항

- 2 Blueprints (Projectile, FirstPersonCharacter)
- 1 Base Material with 3 material instances: Steel Checkerplate, Concrete and Plywood
- 7 SFX (Bullet fire, and bullet hits)
- 3 Meshes (7.62x39 bullet, public domain ak47, public domain banana magazine)
- 2 Data Structures (material properties and hit effects table)
- 1 Float curve (Drag coefficient vs velocity)