Realistic Ocean Simulator

STORM IN A TEACUP - 9월 14, 2017
별 5개 중 3.04개(평점 27개)
  • 33%
  • 15%
  • 7%
  • 11%
  • 33%

This is an implementation of a realistic and highly customizable ocean simulation. This simulation can transition from calm to stormy ocean conditions very easily and each keyframe can be customized individually.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

A highly customizable ocean simulation that will allow the user to create interesting transition from stormy to calm ocean conditions. This simulation is highly customizable with a rich set of parameters allowing a very fine grained control for each and every aspect of the simulation itself.

We mimic the Beaufort scale in order to represent each sea state (Calm, windy, stormy etc). We have a set of a maximum of four individually customizable ocean conditions that can be used then as animation keyframes.

Also an advanced and very customizable foam system has been implemented. In this way it'll be possible to adapt it and chisel it based on your application/game needs.

The water surface material is opaque, more details on the parameters involved in the simulation are presented in the showcase video.

기술적 세부사항

Video Link:

Number of Blueprints:      3

Intended and Tested Platform:            PC

Documentation included:

Ocean Startup Guide:

Example Project for 4.26:

Example Project for 4.25:

Example Project for 4.24:

Example Project for 4.23:

Example Project for 4.22:

Example Project for 4.21:

Important\Additional Notes: A set of custom *.usf shaders is provided along with the plugin.