10 Realistic Ground VDB Explosions for Your Cinematics!
Features:
IMPORTANT: To see the full quality, set the "Streaming Mip Bias" in Heterogeneous Volume to 0, but be aware that it may affect your performance.
VDB`s Total Size: 46GB.
To be able to see explosions in Path Tracing in UE5.3 use this console command: r.PathTracing.HeterogeneousVolumes 1
If your explosions are disappearing on a far distance use this console command: r.HeterogeneousVolumes.MaxTraceDistance 10000000
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Tutorials:
How to Add Simulations to Your Level or Sequence.
How to use Unreal Engine 5 default material.
How to set up Path Tracing rendering of VDB.
More Useful console commands for Heterogeneous Volumes (VDB):
Enables the world-space voxel grid.
Determines the memory limit (in megabytes) for each bottom-level voxel grid used for voxelization (emission, extinction, and albedo). The recommended cinematic default is 512.
Determines the active shading rate of the world-space voxel grid, where the value roughly corresponds to pixel width. Lower shading rates create a higher-quality tessellation, but require more memory. The recommended cinematic default is 1.
Enables the frustum-aligned voxel grid.
Determines the memory limit (in megabytes) for each bottom-level voxel grid used for voxelization (emission, extinction, and albedo). The recommended cinematic default is 512.
Determines the active shading rate of the frustum-aligned voxel grid, where the value roughly corresponds to pixel width. Lower shading rates create a higher-quality tessellation, but require more memory. The recommended cinematic default is 1.
Determines the number of depth slices of the frustum-aligned voxel grid, when rendered with a shading rate of 1. Rendering with a shading rate of 2 will correspond to emitting a Depth Slice Count of 256. The recommended cinematic default is 512/1024.
Truncates the far-plane of the frustum-aligned grid when the voxel size of the frustum-aligned voxel grid corresponds to the voxel size of the world-space voxel grid.
Be aware: Heterogeneous Volumes feature that is required for the product to function is experimental.
Number of VDB: 10
Number of Unique Effects: 10
LODs: No
Number of Materials: 1
Number of Textures: 3
Supported Development Platforms:
Windows: Yes
Mac: Yes
Heterogeneous Volume Documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/heterogeneous-volumes-in-unreal-engine?application_version=5.4