Lag compensation & hit confirmation
RB - Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency.
It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.
Number of Blueprints: 4
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email firstname.lastname@example.org.