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Procedural Monsters

Controllable and replicated monster character that can change forms and climb anywhere.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

💿 CHECK THE DEMO 💿

🎥 VIDEO SHOWCASE 🎥

📃 DOCUMENTATION 📃


A controllable monster character that can smoothly climb anywhere with natural looking movement and animations.

It is also able to procedurally regenerate itself into a completely different monster by just changing its seed.

A single asset that can populate entire games with endless possible characters, pawns and enemies.


Multiplayer-ready and highly customizable.

Able to climb anywhere, even on moving platforms.

Play the demo to experience the asset yourself!


Features:

  • Climb anywhere, no matter the shape or angle of the surface.
  • Seed based procedural monster generation. Endless possibilities.
  • Procedural & environment-based leg animations. 
  • Fully replicated.
  • Dynamic leg number, just add/remove/reset them on the spot.
  • Able to climb and move even on moving platforms.
  • Intuitive controls.
  • Color changing ability.
  • Change the monster's size with ease.
  • AI/Pawn-ready.

기술적 세부사항

Migrate the asset by migrating the BP_Monster into the content folder of any other

project.


Number of Blueprints: 16

Number of Materials: 4 (+10 instances)

Static Meshes: 4

Skeletal Meshes: 3


Network Replicated: Yes

Supported Development Platforms: All of them.

Nanite support: No (the materials on the monster are using world position offsets, so nanite only works on 5.3+ with these materials)

This product supports Lumen for Unreal Engine 5.0+


Support email: [email protected]