A procedurally animated, configurable, controllable and replicated dragon character.
A controllable dragon character that spews fire with a procedurally animated and fully customizable body.
Multiplayer-ready and highly customizable.
Realistic looking fire effect. (made with NiagaraFluids)
A color changing ability is also included.
Play the demo to experience the asset yourself!
The following aspects of the dragon are configurable:
(everything is, but you won’t even need to edit the blueprints for these)
General:
Wave settings (swaying animation):
position along the dragon 's length.
This asset uses the NiagaraFluids plugin for the fire effect.
Make sure to enable it in your project before migrating the dragon.
Migrate the asset by migrating the BP_Dragon actor into the content folder of any other
project.
Number of meshes: 1 skeletal, 1 static.
Number of Blueprints: 7
Number of Materials: 2 (+2 instances)
Network Replicated: Yes
Supported Development Platforms: All of them.
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
Support email: [email protected]