A stateful data based mission plugin for unreal engine.
Pro Mission Engine is a stateful data based mission component for unreal engine 4. You can manage a persistent mission state and modify it with easy functions. You manage all missions through pure data and only open blueprint windows when you are modifying events, keeping things simple and organized.
You can use this plugin with blueprints and c++. The example project is entirely made in blueprint.
Video of the example project:
https://www.youtube.com/watch?v=QT3vFeJtJVU
An extended tutorial is coming up.
Example project features:
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://drive.google.com/file/d/16rYPZx7AWn601pGCqhQoc804J3HUpDJk/view?usp=sharing
Example Project: https://drive.google.com/file/d/1rTC8Hm4JzWmEWRX5isWElw6BzUGEaPjx/view?usp=sharing