Pro Mission Engine is a stateful data based mission component for unreal engine 4. You can manage a persistent mission state and modify it with easy functions. You manage all missions through pure data and only open blueprint windows when you are modifying events, keeping things simple and organized.
You can use this plugin with blueprints and c++. The example project is entirely made in blueprint.
Video of the example project:
An extended tutorial is coming up.
Example project features:
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64