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Primitive Behaviors

Wilksoft Studios - 2021/07/20
평점 없음

BOID Behavior

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Simulates flocking and schooling behaviors where individual “BOIDS” has logic to determine what motivation they use. In contrast, to swarm intelligence, the BOID model is fashioned after the 3 primary principles at face value. This motivational force, while less complex than some other models, allows for individual decisions so that members of the group could “choose" to break off and form a new group based on other driving factors such as hunger. That same individual BOID can later "choose" to join any other compatible group.

기술적 세부사항

Simulation of flocking and schooling behaviors using the BOID model developed by Craig Reynolds in 1986. Features include:

  •  Separation (Avoidance), Cohesion and Alignment ("Boids" Blueprint Library).
  •  Ability to identify local group members.
  •  Visualization (Red indicates "Fish" is schooling, Green indicates "Fish" is not schooling).
  • Includes basic movement in Example Blueprint.
  • Number of Blueprints: (2) Blueprint Libraries, (1) Example Blueprint.
  • Example Level included.

Documentation in blueprints.

Video Preview: https://youtu.be/QS0v9fLf2uw