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Prehistoric Forests

GlobalNoises - 배경 - 2024/08/06

A prehistoric themed environment pack.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Prehistoric Forests is an FPS friendly environment pack, with a plethora of assets including 9 tree species with 3-6 variants each, 4 grasses with 2-4 variants each, 16 plant species with 3-6 variants each, ground covers, dead leaf scatter and pebbles. Also includes 2 big cliff meshes and a large collection of rocks with a smart triplanar tileable material.

기술적 세부사항

Unique Meshes: 154

Collision: Yes

Vertex Count: Trees 12k - 68k (avg 30k), Plants 1k - 15k (avg 3k)

LODs: Nanite

Number of Materials and Material Instances: 4 Materials, 52 Material Instances, 15 Material Functions

Number of Textures: 98

Texture Resolutions: 512 to 4096

Supported Platforms: Windows


This product supports Lumen for Unreal Engine 5.0+


Important/Additional Notes:

+++ The biomes map requires the water plugin +++


+++ Landscape Nanite is deactivated by default. To activate, add these two lines in the Render section of your DefaultEngine file in the Config folder

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

This is experimental (5.4) and it comes with a considerable FPS penalty.

From there, select the Landscape actor, activate Nanite and Build. Tessellation is already activated in the landscape auto-material. You can control tessellation individually per layer using the MI_Landscape instance. +++


+++ The fixed virtual texture pools are set to 256mb (index 0) and 128 mb (index 1). Adjust this to your liking and according to your system specs. You can find the configuration in the project settings under Engine - Virtual Texture Pool +++


+++ You can adjust the World Position Offset disable distance (the distance from the camera where the wind animation is disabled) for each Foliage_Type according to your system specs. By default, these are set to a quite short distance to save on FPS. +++