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Pivot Tool

Mary Nate - 2017/03/02

Pivot Tool is an editor plugin that allows you to modify actors pivot easily, and bake changes to static meshes inside Unreal Editor.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.12 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Pivot Tool is a pivot editor for Unreal Engine.


With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27 pivot presets. You can bake the pivot changes into static mesh right inside Unreal Editor, there is no need to open 3D modeling software for pivot position tweaking.


Videos:

Pivot Tool Pre-1.0 Preview

Pivot Tool 1.0 - Bake actor pivot offset to static mesh

Pivot Tool 1.0.2 - Freeze Rotation

Supprot:

Discord

Support thread

기술적 세부사항

List of Features:

• Modify and bake mesh pivot point inside Unreal Editor, useful for reusing existing assets or testing pivot placement of modular meshes.

• Bake both mesh pivot location and rotation while preserving physics collision and sockets data

• Bake pivot change to current mesh or duplicated mesh

• 27 pivot presets for quick and easy pivot setting, organized in 4 groups (center/face/corner/edge) with intuitive UI.

• Apply pivot preset by actor bounding box or by mesh vertexes.

• Apply pivot preset temporarily or auto save the change.

• Ability to apply pivot preset to selected actors as one group or individually

• Use Vertex Mode to snap pivot point to mesh vertexes while applying pivot preset

• Save temporary pivot placement (Alt + Middle mouse) with one button click

• Quickly reset actor pivot offset

• Copy pivot from one actor and paste into as many actors as selected


Modules:

• PivotTool (Editor)


Network Replicated: N/A (Editor plugin)

Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)

Supported Target Build Platforms: All


Documentation Included: Pivot Tool User Guide

Example Project: N/A

Important/Additional Notes:

- Full c++ source code included, works with both Launcher and Github builds

- Works with both c++ and Blueprint only projects