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Physically Based Atmosphere

LAB132 - 코드 플러그인 - 2022/12/06

This plugin enables the user to create multiple physically based atmospheres that can be rendered simultaneously.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.





The plugin allows access to a material that offers a multitude of parameters to adjust and create a variety of unique and realistic atmospheres. All atmospheres are calculated by considering the sun’s position, the planet’s position, and the point of view to allow the realistic rendering of the atmosphere. If the relationship between those influence factors and the atmosphere changes, it updates automatically.  

Based on different material instances for each atmosphere, it is possible to render multiple different-looking atmospheres simultaneously.

기술적 세부사항


  • Physically Based Atmosphere Shader based on Rayleigh and Mie Scattering
  • Easy to use plug and play components: Atmosphere Component to display the atmosphere, Atmosphere Sun Component to automatically set the sun position
  • Caching of intermediate values to improve performance
  • Customizable from realistic earth like atmosphere to alien planets

Code Modules:

  •  Atmosphere, Runtime Module

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Any

Important/Additional Notes:

  • Currently, there is no inside view for the Atmosphere.
  • The material for the atmosphere can be applied to shapes other than spheres, but decent results can only be expected with spherical shapes.
  • The textures of the planets in the screenshots are NOT part of the plugin. To download them, visit: