[Photoscanned] Alien Planet: Rough Edge

Rough Edge - 배경 - 2024/04/19
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Arboria Prime, an alien planet asset pack created entirely from utilising photogrammetry techniques.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

This product supports Nanite & Lumen for Unreal Engine 5.3+

Documentation on how to enable Lumen : Link


YouTube: https://www.youtube.com/@RoughEdgeLtd


Website: https://www.roughedge.uk


* DISCLAIMER: Level has been super sized 10x for cinematic cameras DOF ranges, demo map is not suitable for games.


If volumetrics break, enable the Volumetrics plugin.


This is a modular alien planet asset pack that can be used for games and cinematics, it's well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.


Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.


Low poly assets are available on demand, send request through email.

기술적 세부사항

Features:

  •  Advanced material shaders compatible with external and 3rd part asset packs.
  •  Nanite displacement compatible landscape shader.
  • 10 layer landscape auto material.
  •  Nanite displacement compatible prop shader.
  • Easy to read materials, perfect pack for beginners and expert veterans.
  • Super modular & versatile.
  • Animated & optimized vegetation shader
  • 3D animated volumetric fog master material shader.


Number of Unique Meshes: 35

Collision: (Yes, custom, automatically generated)

Vertex Count: 250 - 1,000,000

LODs: (No, Nanite only)

Number of Materials and Material Instances: 32

Number of Textures: 65

Texture Resolutions: ( 1024x1024, 2048x2048, 4096x4096, 8192x8192 )

Cache Size: 1.2 GB

Important/Additional Notes:

Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.

To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:


r.NaniteAllowTesellation=1 

r.Nanite.Tessellation=1


It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.