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PCG Layered Biomes

PCG Layered Biomes: Build unique and customizable biomes on your landscapes! Easy-to-use layers, pre-made options, flexible for any PCG project.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

PCG Layered Biomes is a plugin for Unreal Engine that allows you to create realistic and multilayered biomes using the PCG.


Please note that the plugin does not include any assets shown in the product images or videos. Only code and blueprints are provided.

For demonstration purposes, Magic Map Material & Maker (M4) and Nordic Conifer Biome were used.


Core Idea: Divide the entire generation area into different biomes and use separate logic and objects for each biome's generation.


Layered Generation: Generation within a biome is done layer by layer. Each layer is essentially a single PCG graph that receives information about the geometry generated before it to avoid intersections.


Flexibility: This approach allows you to implement biomes of any complexity without overly complex PCG graphs.


PCG Knowledge Not Required: PCG knowledge is not required to use the plugin - there is a set of ready-made layers that allow you to do a lot out of the box.


Mesh-to-Actor Replacement with State Persistence (UE 5.4 ONLY): This feature allows for the seamless replacement of meshes with actors, such as for tree chopping, while also enabling the saving and loading of the game's last state to ensure continuity.


If you need a more advanced and flexible tool, it's worth looking into the built-in solution offered in 5.4 - PCG Biomes Core


Documentation: https://pcg-layered-biomes.snazzydocs.com


Brief overview: https://youtu.be/--WgVOKVePA

Tutorial: https://youtu.be/w_Hq9T3iizU

기술적 세부사항

Version 1.1

  • Fixed Edge Biome Layer
  • Fixed broken Exclusion parameters
  • Fixed error message on start

Version 1.2 (UE 5.4 ONLY)

  • New feature: Mesh-to-Actor Replacement with State Persistence (see description above)


Features:

  • Procedural biome generation: Create biomes with diverse landscapes, vegetation, and objects.
  • Layered system: Layer biomes on top of each other to create complex and varied worlds.
  • Customizable parameters: Control every aspect of biome generation, from tree density to intersection with layers.
  • Easy to use: Utilize an intuitive interface to create biomes in minutes. 

Code Modules:

  •  PCGLayeredBiomes (Runtime)

Network Replicated: No

Documentation: https://pcg-layered-biomes.snazzydocs.com/