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Pak Loader Plugin

Exposes .pak file loading functions to Blueprints and provides functions to use assets from the pak file. Intended to be used in packaged builds.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Pak Loader is a plugin that can be used in Blueprints and C++. Due to how Unreal Engine works, .pak files are only intended to be loaded in packaged (no editor) builds.

Accessing the assets within the Pak file depends on how the .pak was created (paths, mount points, etc.) and what you are intending to use it for.

You can find an example project and an example .pak file in the link below.

Read the documentation to learn about mounting pak files. If you are a new to Unreal this plugin might not be suitable for you, as mounting pak files is a non trivial thing.


To create pak files you can use my other plugin PakCreator.


Features:

  • Mount/Unmount .pak files.
  • Register mount points to support references between pak assets.
  • Download (.pak) files via HTTP.
  • Load objects (all kind of assets).
  • Load classes (Blueprints).
  • Utility functions like GetMountedPakFilenames, GetFilesInPakDirectory, SHA1SUM, IsValidPakFile, etc. (see documentation)


Limitations:

  • Only tested on Windows x64. But works on other platforms as well (MacOS, Linux, Mobile)
  • Loading assets from mounted Pak files only works in packaged builds of your project. (Not in Editor)
  • You can't load unsigned Pak files if your game project has Pak signing enabled.
  • Loading pak files that have been created with a different engine version than your project might not load.


Code Modules:

  • Runtime Module: "PakLoader"
  • Classes: FPakLoader, UPakLoaderLibrary, UAsyncPakDownloader, FLogHelper


Example Project:

UE 4.22 Download

UE 4.23 Download

UE 4.24 Download

UE 4.25 Download

UE 4.26 Download

UE 4.27 Download

UE 5.0 Download

UE 5.1 Download

UE 5.2 Download

UE 5.3 Download

기술적 세부사항

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: Link to Google Drive

Forum Support: Link