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Orbit System

Nekronata - 1월 14, 2021

Spline based Orbital System for Actors, incl. Mass based Speed

  • 지원 플랫폼
  • 지원 엔진 버전
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    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

With this Blueprint, you can create different Orbits, including Moons.

The Speed of each Actor in a orbit is calculated by the Mass Parameter of its Parent Object. This also applies to elliptical Orbits, where the Object changes it speed, depending on the distance to the Parent.

Orbits are created as Splines.

기술적 세부사항

A simple planetary Orbit System:


Construction Demo:


  •  Spline based Orbits
  •  Moons for each Orbit (Moons for Moons are also possible)
  •  Orbit speeds are depending on the Distance to the central Mass
  • Elliptical Orbits have correct relative speeds (become faster, the closer they are, to the central Mass)
  • Ability to set the amount of rotations (days) an Actor has per Orbit (year)
  • Orbits can be rotated along all 3 axes
  • Actors can be rotated along all 3 axes
  • Orbit is represented by a simple Material, that can be changed

Number of Blueprints:

  • 1 Blueprint for the Orbit System
  • 6 Blueprints for the Demo Map


  1. Fixed a small Bug with Orbit Names - March 15 2021

Feel free to suggest additional Features, that would be useful to you.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No