Online Subsystem Blueprints

Redpoint Games - 7월 4, 2020

Access Unreal Engine's online subsystems from blueprints! No C++ necessary.

  • 지원 플랫폼
  • 지원 엔진 버전
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 160+ functions (40+ async) and 70+ events supported, you can create friend list UIs and party invite systems, all without touching C++!

For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.

Supported Engine Versions

  • UE 4.25
  • For newer engine versions, or if you are using a custom build of the engine, please reach out to our support channels after purchase and we'll help you get it working on the version of the engine you are using.

Source Code Access

If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here:

기술적 세부사항


  • Auto-generated blueprint bindings to the Unreal Engine online subsystems.
  • Over 160+ blueprint nodes and 70+ blueprint events to use in your game.

Code Modules:

  •  OnlineSubsystemBlueprints (Runtime)

Number of Blueprints: 160+ functions, 70+ events

Supported Development Platforms: All Unreal Engine 4 development platforms

Supported Target Build Platforms: All Unreal Engine 4 runtime platforms