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Obsidium Dark Fantasy Modular Pack

beffio - 배경 - 2024/01/25

Obsidium: A Realistic Dark Fantasy Pack for Unreal Engine 5, with 394 PBR interior and exterior models for crafting immersive, visually stunning worlds.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

>> Showcase Video Trailer. << Rendered using raytracing (Lumen).

>> UEFN Video Trailer <<


UPDATE - 27.02.2024 Levels has been added (please see the screenshoots addnotation for more info).


Quick notes:

  1. Please be aware that the appearance of lighting, effects, clouds, and decals in Unreal Engine Levels may vary slightly, as they were enhanced using third-party packs detailed below.
  2. Screenshoots and video was rendered using raytracing (Lumen).
  3. The lighting, atmospheric effects, and clouds in our pack were achieved in trailer using the Ultra Dynamic Sky pack, available here: Ultra Dynamic Sky.
  4. Grid Compatibility: Designed for seamless integration with the "Power of 2 Grid." Adjust settings via "Editor Preferences > Level Editor-Viewports > Use Power of Two Snap Size.
  5. Decals: Puddle decals in the video are from Quixel, not included. Explore similar decals at Quixel.
  6. VFX Elements: Atmospheric effects in the video achieved with Easy Fog, not included in our pack. Acquire Easy Fog for enhanced visual effects here: Easy Fog.
  7. Pack was created using the UEFN standards - Learn more here.


Obsidium elevates world-building in Unreal Engine 5 with its 394 PBR models, perfect for creating visually stunning, realistic seamless interior and exterior environments. This pack includes 50 buttresses and columns, 71 tunnels and walls, 32 floors and roofs, 48 vaults and spires, 44 stairs, 42 windows, 19 decorations, and 30 props, all crafted to help you design vast, intricate fantasy worlds and experiences.


Optimization tips:

  1. Convert scenes assets into: Hierarchical Instanced Static Meshes.
  2. Turn on Nanite.
  3. Turn on World Partition
  4. Turn on virtual textures.
  5. Use point lights wisely.
  6. Experiment with Ray Tracing versus Rasterization settings within Unreal Engine to achieve better fps.


Technical Description:

  • Technology: Unreal Engine, Unreal Editor for Fortnite
  • Applicable Genres: Broad, including Fantasy and Historical
  • Visual Style: Realistic and Immersive
  • Modularity: Fully Modular for Custom Builds using UEFN standards 

Model Overview (Total: 394):

  • Architectural Elements: 26 Arches, Bridges, Balconies
  • Structural Components: 50 Buttresses, Columns
  • Aesthetic Features: 19 Decorations
  • Surface Types: 32 Floors, 32 Roofs
  • Vertical Structures: 48 Vaults, Spires
  • Connective Pieces: 44 Stairs
  • Enclosure Systems: 71 Tunnels, Walls
  • Apertures: 42 Windows
  • Miscellaneous Props: 30 Items

기술적 세부사항

Material Assets (Total: 110):

  • Core Materials: 9 Master, 4 Functions
  • Instances: 76 Material Instances
  • Prop-Specific Materials: 21

Texture Details:

  • Total Textures: 166, all at 2K Resolution
  • Techniques: Trim Sheets, Tileable Textures from Substance Designer and ZBrush

Technical Specifics:

  • LODs: 4 Levels of Detail for Optimization
  • Shading: Custom Shaders with ORM
  • Collision: Custom Colliders for Precision Interaction

Sample Meshes with Triangle Counts examples:

  • High Triangle Count: "SM_Cathedral_Buttress_Diagonal_01_Ornament" – 10,780 Triangles
  • Mid-High Triangle Count: "SM_ModularRail_Connector_45Degree_128" – 6,716 Triangles
  • Mid-Low Triangle Count: "SM_Obsidium_Decoration1_BracketArc_01a" – 4,895 Triangles
  • Low Triangle Count: "SM_University_Wall_02_45degrees_Half" – 60 Triangles