Objects Spawner

WarVision Studios - 10월 19, 2020

Spawn objects on scene by a blueprint manager. Choose the spawn shape, area, transform, transform deviation and density.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.26
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Objects Spawner is an asset to facilitate the distribution of items around the scene, saving time and improving the random appearance of the distribution, if this is the case.

You can set all characteristics of spawn:

  • Object Type: Instanced Mesh, Static Mesh, Blueprint or Particle System
  • Collision Channel
  • Ignore Actors
  • Ignore Actor Class
  • Shape of spawn
  • Area of Spawn
  • Density



기술적 세부사항

The asset includes:

  • Blueprints to spawn an arrow and spear, customized in class defaults (Percentage of spawn one or another, percentage of spawn fire in arrow).
  • Two blueprints with light material: A random light material to customize as you want and a Firefly BP as a child of the first, to show what you are able to do with that.
  • Blueprints of exclusion area to spawn: Sphere Exclusion, Box Exclusion, Capsule Exclusion and Master Exclusion.
  • Blueprint Master Spawn Objects + childs already customized (Shields, Swords, Axes, FireArrow, Arrow or Spear, Spike, Firefly, Colored Sphere).


Number of Blueprints: 28

Number of Static Mesh: 24

Number of Materials:5 (Instanced 21)

Number of Textures:59

Network Replicated: Yes, blueprint run on construction script.

Supported Development Platforms: Windows.

Important/Additional Notes:

ATTENTION! Spawn Object assets are not heavy, but if you don’t follow the recommendations below it can become.

  • Customize your static mesh with the master spawner and after transform it into a new static mesh.
  • If you intend to use a blueprint on spawner, pay attention to your actor construction script, because it could make the algorithm cost exponential because every time you run the master spawn it will run your blueprint construction script spawn for each one that is spawned.