NPC Eyes Sight System

Fly Dream Dev - 10월 19, 2020

This system uses points on the actor's skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around the corner, then the NPC Eyes System will find him.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Demo Video

This system uses points on the actor's skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around the corner, then the NPC Eyes System will find him. This system works very realistically and will always find a character where PawnSensing can't handle it. You can add as many points as you want anywhere for your project's needs. If an NPC turns its head, this system also follows its gaze. You can adjust the range and viewing angle. All code is written in C ++ and works in the background thread for the best performance.


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기술적 세부사항

Features:

  •  Works in the background thread for the best performance.
  •  This system uses points on the actor's skeletal mesh to pinpoint the actor.
  •  All code is written in C ++

Code Modules:

  • NPCEyesSightComponent(Type: Runtime)
  • NPCEyesPoints(Type: Runtime)

Number of Blueprints: 2 component and 4 BP for demo.

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link , Discord

Example Project: Included

Important/Additional Notes: None