Not Yet: Dialogue Plugin System

Not Yet - 3월 2, 2018

The Dialogue Plugin System allows you to create and edit Dialogues with ease in UE4 using a graph based editor.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.25
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The Dialogue Plugin System allows you to easily create dialogue conversations in an easy to use graph editor.

It can be used for either simple linear dialogues or complicated multi branch dialogues.

Feature showcase: SEE HERE


  • New "Dialogue" asset type
  • Full Blueprint and C++ support
  • Voice support
  • Custom Node data Type support, so you can attach any data to any dialogue node
  • Events and conditions with support for custom blueprints.
  • Text Arguments with support for custom blueprints
  • Branching based on different node types and conditions
  • Well structured runtime and editor modules
  • Reflection support
  • 100% open source for anyone to compile from the source code repository

Full editor support including:

  • Graph Editor
  • Search window
  • Dialogue Browser to get a good overview of all the dialogues
  • Customized blueprint nodes to handle certain events and conditions in Blueprint easily
  • Settings panel in Project Settings to modify the layout
  • Option to import from and export to plain text formats (e.g. JSON)
  • Real time display/edit functionality of the Dialogue runtime data.

기술적 세부사항

Code Modules:

  •   DlgSystem - [Runtime]
  •   DlgSystemEditor - [Editor]

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux

Documentation: CLICK HERE

Patch Notes: CLICK HERE

Example Project:

Plugin source code can be found here (select appropriate branch).

Contact: Discord or Forum