Vladimir Golubev - 배경 - 2023/09/27
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Landscape automatic material will help you in creating your landscapes. Use 36 built-in assets or your own assets.

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    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Update 1.1: Added dynamic change of day and night and seasons. Time system: you can assign an event (increased wind, snow, etc.) to a month, day, hour, minute or second.

|Playable Demo|


Package includes: 2 demo maps, 36 assets, 5 surfaces, 17 material functions, 5 layers. The package uses RVT textures for better performance. Tri-planar projection can be enabled for each layer separately. Tri-planar projection uses a slope mask for more accurate mapping to the surface. The package has a function for changing day-night and seasons. Landscape grass uses Landscape Grass Type technology and grows only on the texture of the grass, excluding its appearance on the textures of rocks, dirt and snow, the grass also takes into account the slope and height of the landscape. Forest and stones use PCG Framework technology. PCG Framework allows you to quickly change settings and fine-tune the parameters for your landscapes. PCG Forest graph has signatures for understanding which nodes are responsible for what. The package has two functions for hiding tiling: increasing the size of the surface texture when moving away from the camera and SurfaceVariation, which changes the hue of the texture according to the noise map. All meshes in this package use a single mesh shader that includes many settings (wind, rvt mesh blend, interactive grass and others). Some mesh settings (wind, interactive grass and others) have been moved to the Material Parameter Collection for more convenient scene settings. All textures and assets of the package can be quickly replaced with your own.

For all parts of the package to work, you must enable:


Procedural Content Generation 

Virtual Heighfield mesh

  Project settings:

Enable Virtual Texture Support

Dynamic change of seasons (time lapse) -

Day night cycle -

Demo videos(old) -

Video Quick start -

기술적 세부사항

Number of Unique Meshes: 36

Collision: automatically generated

LODs: Yes

Number of Materials and Material Instances: 2 Materials, 24 Material Instances.

Texture Resolutions: 512 - 4096

Supported Development Platforms:

Windows: Yes

Mac: not tested

Package version: 1.1.1

Documentation: Link -