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Nemisindo Adaptive Footsteps

Dynamic audio plugin enabling the real-time generation of footsteps sounds, with custom materials, shoe types and more.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Nemisindo's Adaptive Footsteps plugin features a dynamic sound effect model capable of generating footsteps in real time, completely procedurally. It comes with 4 different shoe types, 7 surface types, and additonal controls for the pace, step firmness, steadiness, etc. These parameters can be changed at runtime, which results in more immersive, more interactive, and more personalised audio.


We also provide 12 presets, such as "high heels on pavement", "boots on dirt", "running on grass", etc. Thanks to the built-in automatic surface detection, you will save plenty of time. Setting up the different surfaces is really easy, so no more headaches trying to implement adaptive footsteps!


The footstep model is implemented as a blueprint-spawnable class, meaning it can be added to any element in your scene. Our plugin supports spatialization, reverb, and all the other post-processing effects that a normal sound asset would support.


Demo: https://youtu.be/SAy4Asg3lpc

Tutorial: https://www.youtube.com/watch?v=IN5S-l5gS3A


About Us:

Nemisindo is an Epic Megagrant recipient. At Nemisindo, we are dedicated to delivering great sound effects and tools to all, from the professional sound designer crafting the richest, immersive scenes, to the enthusiast content creator wanting cool, fun sounds to match their creative content. Using our transformative procedural audio technology, we aim to completely remove the reliance on sample libraries for sound effects, by offering intuitive tools that can generate any sound. Our technology is more creative than simply using pre-recorded sounds that are never quite what's wanted. We can generate sounds that have never been recorded, and they can be shaped and crafted at the point of creation, breaking through the limitations of sampled sounds.


Find out more at https://nemisindo.com/

기술적 세부사항

Features:

  • Can be added to any actor, instantly turning it into a sound-generator
  • Link sound parameters to in-game events via Blueprints
  • 12 built-in presets
  • 7 surfaces : Grass, Dirt, Concrete, Wood, Hollow Wood, Metal, and Gravel
  • 4 Shoe types : Trainers, High Heels, Boots, Dress Shoes/Oxford
  • Automatic Surface Detection
  • Customisable pace, steadiness, and step firmness
  • Automated and Manual modes
  • Fully procedural, no space wasted on sample libraries
  • Native support for spatialization, reverb, and other post-processing effects
  • Fully integrated with Unreal Engine, no third party software needed

Code Modules:

  • NemisindoActionPack (Runtime) 
  • NemisindoActionEditor(Editor)


Number of Blueprints: 0

Number of C++ Classes: 90 public, 22 private

Network Replicated: No

Supported Development Platforms: Windows (x64 & x32), MacOs, Linux

Supported Target Build Platforms: Windows (x64 & x32), MacOs, Android, Linux, XBox One, iOS

Documentation: https://nemisindo.com/app/unreal-engine.html#footsteps

Example Project: https://drive.google.com/file/d/1uXvElu_-iKRdB16UAs8RYUuYvkwwVBMz/view?usp=sharing