LemmoLab: 전체 콘텐츠 50% 할인

Nemisindo Action Pack

Procedural sound effects classes for popular action sounds: Explosions, Guns, Helicopters, Jets, Propellers, Rockets, Sirens, and more. 90 presets included.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The Action Pack features 11 fully procedural sound effects models for popular action sounds, as well as 90 presets to choose from. These models are implemented as Blueprint-Spawnable classes that can generate sound effects in real time, completely procedurally. This allows fine-tuning of the sound effect at the source, which results in more immersive, more interactive, and more personalised audio.

Watch the demo here: https://youtu.be/zfOP_EUl9nQ

Each sound class offers various functions to change the parameters of the sound effect at runtime. In other words, the characteristics of the sound can be linked to any in-game events, which can lead to very organic and interesting results.

Any sound effect can be added to any element in your scene, instantly turning it into a procedural sound effect generator. You can then design your sound exactly how you want it, directly inside the editor. Our plugin supports spatialization, reverb, and all the other post-processing effects that a normal sound asset would support.

Included models: Explosion, Gunshot, Rifle, Helicopter, Jet, Propeller, Rocket, Alarm, Alert, Siren, Fire

About Us:

Nemisindo is an Epic Megagrant recipient. At Nemisindo, we are dedicated to delivering great sound effects and tools to all, from the professional sound designer crafting the richest, immersive scenes, to the enthusiast content creator wanting cool, fun sounds to match their creative content. Using our transformative procedural audio technology, we aim to completely remove the reliance on sample libraries for sound effects, by offering intuitive tools that can generate any sound. Our technology is more creative than simply using pre-recorded sounds that are never quite what's wanted. We can generate sounds that have never been recorded, and they can be shaped and crafted at the point of creation, breaking through the limitations of sampled sounds.

Find out more at https://nemisindo.com/

기술적 세부사항


  • Any sound class can be added to any actor, instantly turning it into a sound-generator
  • Use parameters to design your sound exactly how you want it, directly inside the Editor
  • Link sound parameters to in-game events via Blueprints
  • Create complex immersive sound scene within minutes
  • 90 total presets
  • Preview presets in the Nemisindo UI
  • Fully procedural, no space wasted on sample libraries
  • Native support for spatialization, reverb, and other post-processing effects
  • Fully integrated with Unreal Engine, no third party software needed

Code Modules:

  • NemisindoActionPack (Runtime) 
  • NemisindoActionEditor(Editor)

Number of Blueprints: 0

Number of C++ Classes: 90 public, 22 private

Network Replicated: No

Supported Development Platforms: Windows (x64 & x32), MacOs, Linux

Supported Target Build Platforms: Windows (x64 & x32), MacOs, Android, Linux, XBox One, iOS

Documentation: https://nemisindo.com/app/documentation/unreal-actionpack.html

Example Project: https://tinyurl.com/jpwrbyse