Google Nearby Connections API Implementation
If you are in doubt about anything please contact us on our Discord server.
Google Nearby Connections Implementation, for more info, see official docs.
Google Nearby ONLY WORKS ON ANDROID DEVICES! You can't test it in editor or desktop builds.
Nearby Connections is a peer-to-peer networking API that allows apps to easily discover, connect to, and exchange data with nearby devices in real-time, regardless of network connectivity.
Documentation: https://docs.ninevastudios.com/#/ue-plugins/nearby-connections-unreal
To better understand how it works, please read the official docs and explore the demo level, it is designed as a simple chat.
Some example use cases:
You can also join our Patreon to support our further work and get some benefits.
Documentation: https://docs.ninevastudios.com/#/ue-plugins/nearby-connections-unreal
Currently only BYTES and FILE payload exchange is supported
Features:
Code Modules:
Number of Blueprints: 6
Number of C++ Classes: 5
Supported Development Platforms: Windows, Mac OS X
Supported Target Build Platforms: Android
Documentation: https://docs.ninevastudios.com/#/ue-plugins/nearby-connections-unreal
Example Project: Included in the plugin Content folder. (Enable 'Show plugin content' option in the inspector)