Manage multiple UWorld instances simultaneously, running different worlds in parallel with isolated actors and components. Transfer players and actors between worlds.
MultiWorld is a runtime plugin to manage multiple independent UWorld instances simultaneously. You can run several worlds in parallel, each one with completely isolated actors and components (and so with independent graphics, audio, physics, collisions, UI, etc), with the option to transfer the player and other actors between the worlds.
The plugin is compatible with all the major platforms.
Main features:
IMPORTANT The plugin has some technical constraints, please read about them carefully.
This Plugin is licensed "per-user": accordingly to the "Epic Content License Agreement" (section "Marketplace Content Addendum", comma 1 "Marketplace Plug-ins"), licenses will need to be purchased for each user working on a project using the Plugin. Check also the UE Marketplace KB. For relevant purchase orders, please contact us or your Epic account manager.
For enterprises that run mission critical workloads and require fast response times and increased operational efficiencies, we can provide Premium Support services. Please contact us.
Check the complete list of our products for Unreal Engine: UNAmedia Profile. You can find plugins to log your game events to Google Analytics, plugins to work with Mixamo assets and much more.
Features:
Code Modules:
Network Replicated: Compatible with multiplayer games. See detailed notes.
Supported Development Platforms: Windows, Mac.
Supported Target Build Platforms: All.
Documentation: Link.
Example Project: