MultiTool - Quick batch operations on assets

MultiTool is a tool to quickly perform batch operations on assets

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

MultiTool offers extra asset functionality that allows users to quickly do batch operations to assets or selections.

It has a clean and easy to read UI.

For a full list of features, please read the technical information below.

기술적 세부사항

Features:

Different selection methods

  • Select by parent actor
  • Select by materials
  • Select by bounds

Material batch operations

  • Batch replace parent material
  • Batch set material instance properties
  • Batch replace materials
  • Convert materials to material instances

Advanced batch renaming tool

  • Filter methods (does not) (contain, start with, end with, equal)
  • Search / replace strings
  • Add prefix or suffix
  • Rename asset name, asset path, or both
  • Live preview before renaming

Replace References

  • Replace material references (All material types supported)
  • Replace materials - Advanced Batch
  • Replace Duplicates

Foliage

  • Convert selected meshes to foliage
  • Convert all foliage to meshes/foliage actors


Code Modules:

  •  MultiTool - Module type: Editor


Number of Blueprints:

Number of C++ Classes: 5

Supported Development Platforms: UE4 Editor plugin

Documentation: Link

Support: Discord