Multiplayer Projectile Physics Plugin

William Forster - 12월 25, 2018
8
별 5개 중 4.25개(평점 8개)
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  • 13%
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Add penetration, air resistance and realistic ricochet to Unreal Engine instantly. Show projectile flight path before firing. Compatible with physobjects and destructible meshes.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.21 - 4.25
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

NOTE: Owners of the previous product version can download this here.


Preview: youtube.com

Demo 122MB: Download Windows 64 (no purchase required)


Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters. Also great for physics games and archery.


  • No limit to the number of objects a bullet will penetrate.
  • Chance of penetration varies depending on impact angle, impact velocity, and material hit.
  • Capable of slow motion gameplay.
  • Can spawn exit particle effects and decals as well as regular bullet hit effects.
  • Deterministic flight path enables pre-calculation, client-side multiplayer.
  • Create your own flight path prediction graphic or use the one included.
  • Bullet tracer effect included
  • Arrows become lodged or bounce depending on material

기술적 세부사항

Features:

  •  Easy to get started or drop into an existing project. No c++ required.
  •  Bullet trace color denotes velocity for testing purposes. Credit to youtuber Dyslexci for this concept.
  •  Includes 3 materials with hit sounds & ak47 mesh with firing sound.


Code Modules: RMPP - Runtime module

Number of Blueprints: 19 (11 projectile types and 8 multiplayer blueprints).

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Quickstart Video, Readme

Important/Additional Notes: Multiplayer blueprints are provided as an example only and are not a full multiplayer solution. Moving objects are overlap only in multiplayer as determistic path is impossible - locations are always slightly different on different machines. Arrows/slow projectiles single player only.