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Multiplayer Action Combat System w/ GAS (MACS_GAS)

Demonrraz - 2021/07/31

High commented, simple and easy code to modify! This system makes use of the Gameplay Ability System Framework to create fast action combat in your project without need to spend time with the basics.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

News :

Now with UE 4.27.x support available!!!


Description:

Using this system, you can quickly create fast-action combat on your project. You don't need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickup, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need...

The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS_GAS plugin.

You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.

If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic's Marketplace or Discord and help me to polish the system as you need.


Video Demo

Playable Demo

Short Feature List

Documentation

Old MACS w/ reviews and questions (All buyers receive access to this product too)

기술적 세부사항

Number of Blueprints: 71

Number of C++ Classes: 2

Network Replicated: Yes


Example Project: 20210728_MACS_GAS_Demo_4.26-4.27

(Requires to download the MACS_GAS_Plugin to Unreal Engine or to Project\Plugins folder before opening this example);