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Modular Snap System

Snap Actors in Editor by moving them close to each other.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Videos:


Modular Snap System (MSS) Editor Plugin allows you to easily snap and align Actors together by simply moving them close enough to each other. Useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor that has Static Mesh, Skeletal Mesh or Spline Components. Existing meshes can be easily prepared for use with the system. Just add some sockets, no coding or BP modification required.


Ready to use with our Modular Japanese Town House Pack and Modular Scaffold and some third party assets


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기술적 세부사항

Features:

  • Based on "snap socket to socket" concept.
  • Works with any Actor class or Blueprint containing sockets.
  • Works with static meshes, skeletal meshes and splines.
  • Supports snapping of multiple selections and groups. Will snap all selected actors as one.
  • Works on component level too.
  • By default simply aligns actors, but also supports attaching of actors to the snap target component.
  • Supports moving selection pivot to the snap point.
  • Customizable: Settings like minimal snap distance, angle, rotation snap and others can be modified in editor preferences.
  • Viewport button (near snap to grid button) to easily enable/disable the plugin, change snap distance and access other options.
  • Check the videos for more features.


Supported Development Platforms: Win32, Win64, Linux, Mac

Supported Target Build Platforms: None (Editor-only)


Documentation

Support thread

Example project


This is an Editor Plugin, for In-Game version check MSS Runtime Plugin.