Update 1.1: Huge UV optimization for lightmaps for the 3 biggest wall modules. Ligthtmap resolution for them is now set to 256 by default (used to be 1024).
High-res asset pack, especially suitable for first person and VR applications. For optimization purpose bigger wall pieces are combined and inner faces deleted. Comes with three ground materials combined into a paint-able landscape material.
Physically-Based Rendering: Yes Texture sizes: • (14) sets sized 2048x2048 (color, normal, roughness) • (1) set sized 1024x1024 (color, normal, roughness) • (2) sets sized 2048x2048 (color, normal, roughness, height) • (2) 2048x2048 height maps for two of the ground materials, ready to be plugged into displacement if tesselation is needed (not plugged in by default) Collision: Yes, automatically generated Vertex count: 23922 to 196 LODs: Yes. 2 for each object (~50%, ~25%) Number of Meshes: 20 Number of Materials and Material Instances: 6 materials, 15 instances Number of Textures: 49 Intended Platform: Desktop, Console, VR Platforms Tested: Desktop, VR Documentation included: No