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Mobile Sensors

평점 없음

Elevate your game with precise data and responsive interactions, unlocking new possibilities in player engagement through native sensors. Create immersive environments with real-world interactions. [UE4.27/UE5.0 compatible via email request]

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Most Android-powered devices have built-in sensors that measure motion, orientation, and various environmental conditions. These sensors are capable of providing raw data with high precision and accuracy, and are useful if you want to monitor three-dimensional device movement or positioning, or you want to monitor changes in the ambient environment near a device.


Introducing the Unreal Engine plugin for the Android SDK Sensors API, an easy to use tool which brings the power of the Android devices sensors to your Unreal Engine projects. The plugin is tailored to grant access to sensor control even within Unreal Engine blueprints.


Access to Android SDK Sensor API

  • 🔍 Check Sensor Availability
  • 🎚️ Toggle Sensors On and Off
  • 📈 Control Sensor Reporting Frequency
  • 🕐 Listen to Sensor Events in Real Time
  • 🔄 Automatically Toggle Sensors on Application Pause and Resume


Comprehensive documentation and support for developers of all skill levels


기술적 세부사항

NOTE (UE 4.27 / UE 5.0):

This plugin is compatible with Unreal Engine 4.27 and 5.0, however new code-plugins are not able to be listed on the marketplace for engine versions older than the latest three major versions. Upon confirmation of receipt of purchase through an email request to porretgaming@gmail.com, we will send through instructions and the plugin binaries compatible for Unreal Engine 4.27 or 5.0.


Blueprint Nodes:

  • Has Sensor Type
  • Register Sensor
  • Deregister Sensor
  • Setup Sensor Event Listener
  • Get Temperature
  • Get Light
  • Get Pressure
  • Get Humidity
  • Get Accelerometer
  • Get Accelerometer Uncalibrated
  • Get Gravity
  • Get Gyroscope
  • Get Gyroscope Uncalibrated
  • Get Linear Acceleration
  • Get Rotation Vector
  • Get Step Count
  • Get Game Rotation
  • Get Geomagnetic Rotation
  • Get Magnetic Field
  • Get Magnetic Field Uncalibrated
  • Get Proximity
  • Get Device Orientation


Number of Blueprints: 22

Number of C++ Classes: 16

Number of Java Classes: 2

Module(s): AndroidSensors [Runtime]

Supported Development Platforms: Windows / Mac

Supported Target Build Platforms: Android

Documentation: https://porret-gaming.github.io/plugins/android-native/sensors/overview.html