Mixed Reality UX Tools (UXT) is a suite of tools that enables developers to create interactive, visually polished, and performant mixed reality applications, faster.
Essential dev tools include simulated hands that enable you to test your level directly in the editor viewport, while a library of highly optimized materials and shaders provides you with visuals that both look impressive and perform well. Commonly used UX components that take advantage of hand tracking (buttons, sliders, manipulators and more) and spatial mapping (tap to place, surface magnetism) are easy to create, configure, and add to your level. For existing UI built with Unreal Motion Graphics, UXT unlocks both near and far interaction. All UX components are accessible through both Blueprints and C++.
To view documentation on Mixed Reality UX Tools, see sample projects built with UXT, or file an issue, please visit our GitHub repo.
Number of blueprints: 1
Number of C++ classes: 68
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64, HoloLens 2