Mesh Morpher

Mesh Morpher allows you to create/remove/modify morph targets easily from within the Unreal Engine Editor.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor.

This plugin is under continuous development and improvement.

Mesh Morpher license for the purchase is per-seat. For bulk purchases please contact Marketplace Team.

Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here.

Mesh Morpher version 2.0 and above is only available for UE5.0 and later.

Getting started videos: Here

Mesh Morpher 2.2.1 is Live! (09/22/2022)

  • [MM-233] Implemented Bone Snapshots in the Wrapper, allowing users to save the current Bones Transformation to an asset, and load it when needed
  • [MM-283] Implemented Source Pose and Frame for the wrapper, allowing users to set an animation sequence frame bone transformations to the Source Mesh

Mesh Morpher 2.2.0 is Live! (09/20/2022)

  • [MM-274] Improved bone rendering and interaction in the wrapper
  • [MM-275] Improved control point rendering and interaction in the wrapper
  • [MM-276] The wrapper now automatically attempts to rigid fit the target to source. Scaling is optional
  • [MM-277] Improved the performance speed of control points processing
  • [MM-278] The wrapper now centers target and source, as well as vertices affected by control points and their correspondents
  • [MM-279] Added GUI settings for the Wrapper in the Mesh Morpher’s Settings window
  • [MM-280] Fixed a bug with undo/redo bone transforms in the wrapper. Now each bone has its own transform gizmo
  • [MM-281] Fixed several possible crashes when undo/redo transform bones in the wrapper
  • [MM-282] Fixed a bug where control points were displaying wrong influence radius

Mesh Morpher 2.1.9 is Live! (09/20/2022)

  • [MM-272] Implemented bone alignment for Wrapper


  • English Only
  • Review blackmailing is not tolerated and will result in a BAN from support server.

기술적 세부사항


  • Create Morph Targets
  • Delete Morph Targets
  • LOD Support (Morph Targets are reflected on all mesh LODs)
  • In-Editor Mesh deformation
  • Easy to use UI
  • Works with any Skeletal Mesh
  • Copy Morph Targets to another mesh
  • Merge Morph Targets
  • Rename Morph Target
  • Duplicate Morph Target
  • Export Morph Targets to Static Meshes
  • Bake Morph targets into Skeletal Mesh
  • Standalone Morph Targets
  • Symmetry Editing
  • Bulk Copy
  • Change Pose
  • Reference Skeletal Mesh
  • Create Morph Target from Selected Pose
  • Create Morph Target from a Mesh
  • Blueprint Tools
  • Import Morph Targets from Obj/FBX Files (CC3/4, Meta Humans and more)
  • Vertice masking (>4.26)
  • OBJ Export
  • Wrapper (Experimental)

Tool Types:

  • Move
  • Smooth
  • Sculpt
  • Sculpt Max
  • Inflate
  • Pinch
  • Flatten
  • Plane
  • Restore
  • Transform

Code Modules:

  •  MeshMorpher [Editor] [Win64, Linux, MacOS]
  •  MeshMorpherRuntime[Runtime] [Win64, Linux, MacOS]

Number of C++ Classes: 22

Network Replicated: N/A

Supported Development Platforms: Win64, Linux, MacOS

Supported Target Build Platforms: Win64, Linux, MacOS

Support: Here

Art Station: Here