Melee AI System consists of : (Patrol System, AI Attack System, Player search, sense of hearing and vision, sound system, Dialog system, visual effects system)
Showcase Video : https://youtu.be/suADiI1eb40
How to customize the project : https://youtu.be/cx_ZVo15N30
how to connect your project character with "Melee AI" : https://drive.google.com/file/d/1euJ53J5rTIUbFi_NKXzN7IS_6WpqlxFH/view?usp=drive_link
Notice
Melee AI System consists of : (Patrol System, AI Attack System, Player search, sense of hearing and vision, sound system, Dialog system, visual effects system)
Patrol System :
A complete system that is easy to use and adjust.
allows you to :
AI Attack System :
Easy to customize and modify
allows you to :
Player search :
Stage 1 : When the enemy loses the player, he searches in all the areas that he cannot vision behind and which the player is likely to be hiding behind.
Stage 2 : The enemy expands the search range after failing to find the player in the first stage of the search.
sound system :
Sound effect that interacts with the player [ Impact / Attacks / Death / Dialogue / Katana (Drawing-Sheath)]
Dialog system :
Easy to customize allows you to :
Notice:
All Sound used in the project is an example of how to use the project and how to deal with it.
Visual Effects System :
A visual effects system that interacts with the environment includes :
Blood splash FX :
Create splatters in the ground depending on where the drop of blood falls (all customizable)
Features:
Collision : (Yes)
Number of Blueprints: 22
Input: Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms: (PC, MAC , Linux)
Supported Target Build Platforms: (PC, MAC , Linux)
Documentation: https://forums.unrealengine.com/t/melee-ai-system-documentation/1167731
Important/Additional Notes : No player combat included