Team matchmaking for Unreal Engine! Queue up players either solo or in parties and have them join multiplayer matches with filled teams. There's no servers to run and no monthly fees.
Just add a few blueprint nodes to your project to get started with team matchmaking, or use the C++ API for more advanced scenarios. It supports any team layout (4v4, 3v2v1, 20 teams of 4, etc.) and with Epic Online Services it's cross-platform too!
The matchmaking plugin runs on top of Epic Online Services, and currently requires you to use one of these plugins:
Please note that it does not yet support Epic's EOS plugin, as that has known issues in 4.27/5.0 that make it hard to work with.
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: All platforms supported by Unreal Engine and EOS
Example Project: Website
Refund Policy: View on our website