Magic Node

Write C++ Functions within Blueprint Editor.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.20 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.


Create complex Kismet Nodes ("K2Node_" system) within Blueprint Editor without the need to setup your own custom plugins. Write C++ code within Blueprint Editor, create nodes typing code within the node itself!

The Nodes automatically generate "pins" for the entry functions you write within the node itself, auto-generating C++ classes and files available to use project-wide. These scripted nodes can significantly improve workflow when used wisely.


This plugin is only compatible with C++ Code Projects, pure Blueprint Projects are not compatible.

기술적 세부사항


  •  Write code in Blueprint Editor.
  •  Develop faster, dragging wires is slow.

Code Modules:

  •  Editor
  •  Dev
  •  Runtime

Number of C++ Classes: 40+

Number of Blueprints: Few examples in plugin content directory.

Supported Development Platforms: Currently tested on Window...

Supported Target Build Platforms: Currently tested on Window...

Documentation: Magic Nodes