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M. Human Character Base Tool

Character base for metahuman exports. Swap between metahuman exports easily.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Character base tool built to get metahumans going by simply setting the MetahumanData object in the base character class. Constructor setup to detect male and female rigs. Skeleton has been setup to humanoid rig with animbp's dynamically loaded based upon the M_ or F_ object name detected.

Supported skeletal types are both Male and Female med skeleton types.

기술적 세부사항


  •  GameMode with Default Pawn setup (Character Base Tool Class)
  •  M. Human Tool Character Base (with all logic to allow quickly swapping MetaHumanData)
  • Overview Example Map with Blutility placed and ready
  • Skeleton Rig setup for both Male and Female Metahuman exports
  • Example animbp with retargeted animations for each
  • Male and Female Blendspace driven by the rig data from construction.
  • Detailed comments and documentation for easily expanding the base character into your project.

Number of Blueprints: 3

MetaHuman Skeleton Support: Yes

Body Types Supported:



Input: Default

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Consoles: Yes

Documentation: Video Instructions: UE4 M. Human Character Base Tool Instructions - YouTube

**Please watch instructional video or join our discord for support**

Important/Additional Notes:

**Package requires that that the "EDITOR SCRIPTING UTILITIES PLUGIN" is enabled.**

**Metahuman Grooms require that the GROOM PLUGIN is enabled in the editor**

**Product is not affiliated with Quixel Bridge or Metahumans and does not contain any characters. This product is a workflow efficiency tool to get metahuman exports working within the engine quickly.**

Video Instructions: UE4 M. Human Character Base Tool Instructions - YouTube

Discord Support: https://discord.gg/dGzbd5QuHB