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Luminance

biq - 1월 6, 2020

Provides tools to use luminance analysis in materials and blueprints.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

With Luminance you get a set of Material Functions and Materials to make it easier for you to work with Luminance analysis. The shipped materials feature cutoff and layer blending out of the box. Also you get a set of assets supporting the new powerful and extensible material layering system, empowering you to use Luminance values to blend between materials with ease.


Check out the feature overview video.


If you appreciate the value you got out of Luminance, please consider giving it a rating, or leave a comment. You are also welcome to join our discord, to exchange ideas or discuss feature requests.

기술적 세부사항

Features:

★ Modular and extendable

★ Provides 3 different Luminance standards (ITU.601, ITU.709 and Epic Games' standard)

★ Ready to use cutoff materials

★ Blending of foreground and background layer based on Luminance

★ Support for the new material layering system

★ Handy material functions






Core Part:

Number of C++ Classes: 1

Number of Materials: 4

Number of Material Functions: 5

Number of Textures: 2

Supported Development Platforms: Tested on Windows & Mac

Supported Target Build Platforms: Tested on Windows & Mac

Documentation: Demo Project, Comments, Website

Network Replicated: No

Demo Project: https://think-biq.com/luminance.html

Support and Community: https://discord.gg/7g4KvYXDh4