Lil CuBlob, the cubic slime. Fully physical, TPS or FPS controllable slime character, monster, minion, parasite for UE4 and UE5.
Lil CuBlob, the cubic slime. Fully physical, TPS or FPS controllable slime character, monster, minion, parasite for UE 4.26-5.2.
This slime is 6. asset in Blob series and also a "Small sized" one of the Cube shaped blobs.
Blob serie assets are physically dynamic slime monsters with rich feature set. They can be used as FPS or TPS characters; can mount other characters and control them (parasiting). In other side, blobs also have real time dynamics to mimic liquid-jelly like slime body. On top of all, a last beauty touch comes with gorgeous looking material.
Physical assets are additionally build for 3 versions of UE 4.26, 5.0, 5.1. it's because each of this UE versions are simulating physics differently. (4.26 version works as same in 4.27. also 5.1 works as same in 5.2)
Full material preview (blob material v2)
Blob's fictional backstory:
Blob's are dangerous and Cosmos-like looking slimes. But this Deep beauty is the “last thing to see” for their preys. But Blobs are also parasitic monsters that can take control over preys. so if preys are lucky, they can be chosen for being a host. If slime prefers to use its prey as host, preys can stare to this cosmos for long time, until they become absolutely tired or fully absorbed.
… and also "lucky traveler's handbook" has a all-known passage about this blobby slimes: “if you think you found all beauty of the deepest night sky under the your feet, you are welcome to all darkness of personal hell of you.”
important to know:
- All previews are rendered in unreal engine 5.2
- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 after chaos engine getting own bug fixes.
- Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (standart slime material is NOT uses transparency.)
Rigged: Yes
Rigged to Epic skeleton: No
Number of Bones: 58 (including Root)
Number of physical assets: 4
Animated: Yes
Number of Animations: 40
Animation type: In-place
Number of characters: 1
Vertex counts of characters: 4097
Number of Materials: 1 advanced material + 2 material
Number of Textures: 3 (rgba packed)
Texture Resolutions: 2048x2048
Tested on: Windows 10 additionally tested and uploaded 3 versions: 4.26, 5.0 and 5.1. all tested and optimised for same look of physics. (4.26 version works as same in 4.27. also 5.1 works as same in 5.2)