This asset is a more realistic laser asset in virtual stage.
Set up by using Animation Sequence(include many presets).
Each parameter can also be set in detail.
Editor Kit for create your own presets is also included(Use Control Rig plugins).
1 unit have 12 surface(24beams) and 24beams.
*Beams uses Tick node, so PIE is required. The beam cannot be reproduced without using PIE. Works with standalone games.
*Not support reflections and surface cutoff. There is a technical problem and there are no plans to address it in the future.
*Not include equipment 3D model.
3 Laser BP
-Beam: 25(include Animate In/Fix/Move)
-Surface: 22(include Animate In/Fix/Move)
-Conical Beam: 1
You can create your own preset using Level Sequence Editor(1 unit have 12 surface(24beams) and 24beams.).
Level: 4(01_Demo / 02_Gallery / 03_Tutorial / Make_AS:Editor_Kit)
Number of Blueprints: 4(BP_Laser / BP_Laser_Random / BP_Laser_Cone / BP_Laser_Make_AS:Editor_Kit)
Number of Materials: 2(Beam / Laser Surface)
Number of Material Instances: 1(Beam / Laser Surface)
Number of Material Functions: 3(Fog)
Number of Particle Systems (CPU): 1(Laser Beam)
Number of Textures: 2(Fog Texture) Texture Sizes: 1024
Number of SkeletalMesh: 2(Beams+Surface / Beams+Cone)
Number of AnimationSEQ: 25(Beam)+22(Surface)+1(Cone)+1(Off)
Number of Level Sequence: 25(Beam)+22(Surface)+1(Cone)+1(Off) *for creating AnimationSEQ
And some for the DEMO Scene
Intended Platform: Windows
Platforms Tested: Windows
The following songs are used in the Demo Sequence.
Free Riddim Dubstep Sample Pack by DiezelPunk by BVKER.COM is licensed under a Creative Commons License.
12-22-2020: GC's Hitch has been reduced by optimizing BP.