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Landscape Deform Basic

MultiUp - Game - 2021/10/06

Landscape Deform Basic. This is a replacement for standard tessellation, using Virtual HeightField Mesh for Displacement.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Landscape Deform Basic. This is a replacement for standard tessellation, using Virtual HeightField Mesh for Displacement.

Preview in UE4 test

Preview in UE5 test


You can warp the Landscape for snow or mud, use the material to get Depth. No Actor needed for RVTexture, no spawn.

This project is for study and understands how to do it, now there is no information, how, without the usual tessellation, to make the runtime deformation.


I created this project to learn runtime deformation in UE5, or an alternative to standard tessellation in UE4.

There are problems in UE5 with the correct rendering of the Virtual Height Field Mesh polygons that I will try to fix.

We know that UE5 is in early access, possibly because of this there are glitches in UE5, and in UE4 there are no such problems. I hope that when UE5 is updated, all glitches will disappear, and it will work at least in UE4.

The project will be updated.


All questions in Discord.

My Channel on YouTube.

기술적 세부사항

Features:

  •  Landscape deformation in real-time.
  •  Support UE5 (Bugs and Glitch)
  •  RVT, VHM, Screen Capture.

Number of Blueprints: 4

Number of materials: 4

Network replication: No

Supported development platforms:

Windows: Yes