Features:
Meshes: 35
Collision: generated in engine
This product supports Nanite for Unreal Engine 5.0+ Documentation
Nanite Vertices:
LODs: no
Materials: 6 master, 8 instances
Textures: 21
Resolutions:
Other:
Blueprints:
Supported Platforms: Win
!NOTICE!! No collision on tentacle meshes (3) due to a bug in Unreal 5.1 ->
In SplineMeshComponent.cpp IsCollisionEnabled() check has been removed and causes collision to get always calculated and will cause great lag if spline meshes are edited live in viewport.
This is not an issue in 5.0.