Welcome to the Kavasoft Gamepad Menu Backend
This is a collection of blueprint and c++ widgets which allow you to create a fully featured menu that can be navigated and fully used by a gamepad. Unlike other menus, this is not a design template, but a backend template. You can use the various widgets in here to replace widgets in an existing menu, or build one from scratch using these widgets.
One of the key problems with building a menu with gamepad support is that most widgets do not properly receive focus from the gamepad (or keyboard) and the only indication that you're even navigating a menu is provided by a thin dashed line.
This menu provides you with total control over multiple types of input widgets:
Another issue with the UMG system is that even if you manage to set up several widgets to properly receive focus from a gamepad, some of the widgets don't have the proper functions exposed to blueprints to convey that focus to the player. To that end we've included 4 c++ classes that allow you to properly change the visual style of certain widget types so that everything is consistent. Everything is exposed to blueprint and no c++ knowledge is required to use this menu backend. This is provided as a simple plugin that can be dropped in any project.
Also includes a simple, pop-up, on-screen keyboard (numbers only, or letters and numbers combined) for interaction with Editable Text boxes and the Spinbox.
E-mail us with any questions or issues that you have.
Number of Blueprints: 9 + 6 in the demo, +4 c++ classes
Input: Gamepad, keyboard, mouse
Network Replicated: No
Supported Development Platforms:
Documentation: A link to documentation is provided in the main menu demo blueprint.
Overview video on Youtube: Youtube (updated due to capture issue)
2021/2/24 - A small issue was discovered wtih the comboboxes and a new version has already been submitted to fix that.