jRPG Template

T-Games - 블루프린트 - 2018/02/14

jRPG Template provides pack of the systems needed to create your own jRPG game.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

***Permanent Collection Unreal Engine Sponsored Content for Oct. 2019! Find their other work here: T-Games***

Features:

CHARACTERS

-customizable characters creation

-customizable stats per character

-stats bonuses per character level

-defined equipment for characters

-add/remove party members

-XP/level system

-character formation to set positions in battle

ITEMS

-create any amount of items with custom data

-list-based inventory

-add/discard items

-add rarity to items

-single or multiple stacks

-use items from inventory (healing potions)

-create any amount of equipment

-equip/unequip items to characters

-add stats to equipment so they will affect characters

-define what kind of equipment characters can use

SAVE/LOAD

-create any amount of game saves

-placeable Save Points on World/Exploration maps

-games are saved to and loaded from files

-delete/overwrite saves

-all player data is maintained during map changes

-track time played

-simple Spawn and Teleport points system to help design your maps connection

BATTLE SYSTEM

-initiative based turns

-use items during battle

-targeting system

-create custom encounters

-easily set up spawn positions for player characters and enemies)

-gain XP, gold and items after battle

FULL GAMEPAD SUPPORT

ACTIONS SYSTEM

-create custom actions (Attack, Defend, etc.)

-characters can Learn, Upgrade, Degrade and Forget actions

-implement different effect for each action separately

기술적 세부사항

Update:

1.3 World Interaction

-intractable objects + chests

-world enemies

-npc + vendors

1.4 Dynamic Battle Camera

The system that allows managing camera during battle has been implemented. You can change the angle and movement of the battle camera on runtime.

1.5 Battle Movement

Several macros that allow characters to move during the combat.


Number of BP:

SYSTEMS

  • 12 basic BP (characters, controllers, game modes, game instance etc.)
  • 8 standard actors
  • 8 actor components
  • 4 BP interfaces
  • 1 function library BP
  • 2 save game objects
  • 36 widget BP
  • structures, enums, and data tables

DEMO

  • 8 character BP (5 playable characters and 3 enemies)
  • 3 intractable actors
  • 6 levels


Input: Mouse and Keyboard / Full Gamepad Support

Network Replicated: No

Supported Development Platforms: Tested on Windows, but should work on other as well

Supported Target Build Platforms: Windows

Playable demo: LINK

Demo gameplay video: LINK

Documentation: LINK

Forum thread: LINK

Discord: LINK

Important/Additional Notes: This pack contains free icons from game-icons.net.