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Int16 for Blueprints

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A plugin that adds 16 Bit Integers to the Blueprints

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Notice: This plugin is now open source. But you can purchase if you want to support the development.

Github: https://github.com/edgarbarney/Int16forBPs


Do you want to make your variables have less size and you don't need values greater than 65535? This plugin is going to help you to achieve your goal.


This plugin adds a struct called "Integer16" to your blueprints for you to use. They are 2X smaller compared to the standard (32-Bit) Integer. So it can help you to keep your variables small, especially when networking.

기술적 세부사항

Features:

  •  A struct that represents a 16-bit integer.
  •  16-Bit integer versions of all functions of the standard 32-bit integer.
  •  All compatible base type conversions

Code Modules:

  • Int16forBPs - Runtime

Number of Blueprints: 0

Number of C++ Classes: 1 Blueprint Function Library

Network Replicated: Can be Replicated

Supported Development Platforms: Android, Windows 32-Bit, Windows 64-Bit, Linux

Supported Target Build Platforms: Android, Windows 32-Bit, Windows 64-Bit, Linux

Documentation: https://edgarbarney.github.io/Int16forBPs_Documentation/


Important/Additional Notes:

You should replicate your variables yourself. Integer16 is a USTRUCT that CAN be replicated. But they won't be replicated automatically. You should replicate just like how you replicate a quantized vector.


You can use "Integer16" as a variable and you can easily type "int16" into the node search window to get to all nodes that you can use with Integer16.


If you have other plugins that you're doing other maths with, you can convert int16 to int, do the math and convert it back to int16 very easily.