INPUT LIVE RECORDER
1 MIN OVERVIEW
10 MIN TUTORIAL
Input Live Recorder allows user to record, save and use Input Action combos for action games.
[IMPORTANT]
Both KEYBOARD and GAMEPAD are supported!
RECORDING AND SAVING:
- Go to Tools
- Click on Input Live Recorder
- Record Input Action combos
- Click on Save session to save recorded Input Action combos to Input Live Session asset
[IMPORTANT]
Input can be recorded during gameplay!
USING:
- Add Input Llive Component to your player controller class (in C++ or BP)
- Bind to [OnInputLiveCallback] event of Input Llive Component to setup callback logic
- Add Input Action events and register their events with Input Llive Component
- Add all Input Live Session assets needed to [Sessions] property of Input Llive Component
- Enjoy!
BONUS!
- Interactive Keyboard Actor that can be synced with actual input
- Interactive Gamepad Actor that can be synced with actual input
SUPPORT/FEEDBACK
CHECK OTHER PLUGINS BY US
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TECHNICAL NOTES:
- If it is needed to FILTER some values for Input Action create subclass of Input Live Action Filter class, customize its [IsAccepted] method and add this subclass to [FilterCollections] property of Input Live Session asset
- If it is needed to MODIFY some values for Input Action (scaling, sampling, etc) create subclass of Input Live Action Modifier class, customize its [ModifyInputActionValue] method and add this subclass to [ModifierCollections] property of Input Live Session asset